0030 to 0130 AT: The Information Age
(2000-2100 c.e.)
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The Information Age, extending from the late 20th to the late 21st century c.e. (first to early second century AT), was a time of tremendous increase in globalization, with free information available in unprecedented quantity (but not quality), the rise of a global culture, the decline of the nation-states, and the rise of the digital economy and digital nations and the so-called "megacorporations" of supranational blocs and transnational corporations. Social media began to provide an unprecedented degree of connection between people in all parts of the world.
Humanity became increasingly dependent on the vast computer networks that maintained this infrastructure, and did not realise that from the mid-21st century c.e. onwards some of these computers had passed beyond human control and embarked upon their own evolution, an evolution that would lead to their increasing dominion over the rest of the beings in the universe. No longer was man the highest form of intelligence on Earth; a new kingdom of beings had arisen, though few recognized this fact. Late in the century, the Second Industrial Revolution gripped the world as rapid advances were made in (mostly biologically-based) nanotechnology. The inexpensive production of extraordinarily strong and light materials enabled humanity to start to expand into the solar system, and in the following decades, the start of the Interplanetary Age proper, humankind established a number of scientific industrial centres in orbit and on Luna, several outposts in the Belt and a manned research station on Mars.
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The Industrial Age
30 AT (2000 c.e.)
30 - Human genome sequenced
31 - infamous September 11 terrorist attack on New York Twin Towers and Pentagon changes the shape of the political climate for the next half-century.
33 - Contact with Pioneer 10 lost (February 2003 c.e.)
33 - Chinese launch their first manned rocket, the Shenzhou V, and become the third Earth polity to put a man in space.
34 - Robotics plays an increasing role in warfare, particularly anti-terrorist operations
35's - Hollywood studios and other major entertainment institutions begin to be adversely impacted by PC and broadband internet developments, enabling downloading of complete movies, including pirated and home-made movies.
37 - Dawn solar-powered ion-drive space probe is launched by NASA to study Vesta and Ceres.
39 - Genetic Information Nondiscrimination Act (GINA) enacted in USA.
40's - Alongside TV and cinema, social media such as homemade Internet videos becomes a significant source of entertainment as well as a new platform of social influence.
40's - New milestones reached in the field of bioengineering including first synthetic bacteria.
41 - Dawn spacecraft enters orbit around Vesta and begins a 14-month survey mission.
42 - IBM's Watson computer wins quiz show Jeopardy.
43 - Paralysed woman completes marathon using powered bodysuit.
45 - Dawn spacecraft enters orbit around Ceres.
46 - New Horizons probe reaches Pluto.
48 - Several thousand exoplanets have been detected by this date, including many worlds similar in size to Earth in the habitable zone of their star. No unambiguous signs of life had been detected at this time
50 AT (2020 c.e.)
50 - Primitive neuro-technological interfacing increasingly available for medical and non-medical purposes. Consists primarily of non-invasive, wearable technology.
50's onwards - Development of smart and capable virtual agents, companions, and even employees, for home, work and play. These agents are sometimes capable of passing the Turing Test but are nevertheless not fully self-aware. See Semi-conscious Intelligence.
50's - Cheap and widely available unmanned and remotely-piloted micro-aircraft (UAVs and RPVs, popularly known as drones), as well as hand-held web-connected camera phones, allow individuals quick and easy access to independent news channels and other media. Commercial projects are launched to investigate the potential for drones in surveying, deliveries and security. Privacy concerns grow as drones are used to spy on people at home and work.
c.53 - Inception of Burning Library Project.
54 - Household consumer robotics becoming increasingly popular.
55 - Neuroscience makes headway into simulating complex neural networks from animals. At the same time, AI science improves allowing for more sophisticated smartware. Both fields still need many decades of development before they can produce fully digital intelligence.
56 - DNA sequencing becomes cheap enough that some companies (particularly insurance) begin discriminating against their customers and employees on the basis of their genetics. Many nations outlaw this practice, others do not.
57 - In the spirit of optimism NASA, Russian, Chinese, Japanese and European Space Agencies and a consortium of private corporations begin work on the astonishingly expensive international Mars Mission Profile.
57 - Personal Virtual Reality media interfaces begin to take a market share from TV, films, and other media.
58 - First mesoscale to microscale robots commercially available; nanoscale component manufacture in widespread use.
58 - Regenerative medicine products increasingly play a role in healthcare. Routine replacement of some organs possible.
59 - Multiple tele-operated robots (tele-nauts) of various designs deployed on International Space Station and in orbit in several capacities. Use of teleoperation greatly reduces costs and increases the scale and range of missions that can be 'safely' undertaken.
62 - First minor optional human genome tweak improvements available. The techniques are widely controversial and heavily regulated (even banned) in most nations. Whilst certain improvements in health are possible, many tweaks, selected by correlation to desired traits, have little to no effect. In addition, the risk of miscarriages or cancer through genetic damage remains low but significant. Despite the downsides, 'black clinics' (often employing questionable quality control procedures) flourish in some parts of the world, offering illegal embryonic enhancements.
62 - 'Orbital Internet' created to allow high bandwidth, high-reliability communication between and among the surface and orbital installations and craft. In particular, the Net allows greatly expanded use of telepresence systems in space.
63 - Autonomous cars represent a significant percentage of car ownership. Some nations introduce policies favouring them over manual cars.
63 - Academion Island founded by Aristos, a front company of various European universities.
65 AT (2035 c.e.)
65 - Self-contained autonomous robot systems (homebots) with generalist capabilities available commercially.
65 - Orbital Internet expanded to Luna using a series of satellites in Lunar orbit and receiver/repeaters landed around location of first planned installation. Teleoperated robots and fully autonomous robots (with limited functions) begin lunar development.
67 - Onset of the so called "Robot Revolution" as increasingly sophisticated visual recognition and motor control software leads to a proliferation of custom and generalist robots. Human employment in physical labour begins a steep decline leading to economic and social unrest in countries that do not have policies to cushion the blow.
67 - First attempts at holovision using optical phased arrays.
68 - The construction of the first "permanent" tele-operated Moon base begins. This base is entirely designed to be operated by telepresence and has no accommodation for biont inhabitants or visitors at this time.
68 - First manned Mars mission - the Discovery and Endeavor launch for Mars - arrive in 69 AT. Teleoperated robots play a role in exploring various areas of the planet and are used exclusively to explore both moons. After this initial mission, exploration beyond the Moon reverts to unmanned probes for another 25 years.
70 - AI science achieves semi-sentient algorithms. Whilst not yet sophont or capable of human equivalent general intelligence these programs were capable of impressive feats in specific fields. Increasingly human labour was replaced with cheap SSAs that required only a few humans to supervise, troubleshoot and input specific parameters for work. Coupled with a natural language interface SSAs could even appear human, albeit with noticeable social deficiencies and lack of creativity.
70 - Precooled air-breathing rocket engines allow for the first trans-oceanic hypersonic airliners as well as reusable SSTO vehicles. Initial costs are high but dramatically decrease the launch costs to space.
71 to 78 - Creation of first semi-sentient AI (several events). These entities are still not at a fully human-equivalent level.
73 - A room temperature superconductor is discovered on an orbital research platform. The new material is comparatively simple to make but requires free-fall conditions to synthesize. Interest in space development increases markedly.
75 - Ken Ferjik, one of the great pioneers of virtuality mediated education, is born.
70's-80's - The Space Hilton (private investment orbital hotel) still held up by mounting technical and financial difficulties, meanwhile there is a boom in Freedom Ships (giant floating cities for the wealthy). With the rise of these "Freedom Ships" and "Freedom Islands" increasing numbers of people taking to the sea to live and work, connected by the global internet economy and community.
78 - Personal transport market dominated by autonomous cars. Many nations have regulations limiting the use of manually-controlled cars.
78 - Brief fad for Polypedal pots, robotic houseplant containers
79 - A method of cheaply mass-producing woven carbon nanotubes in free-fall conditions is invented. The resulting lines, tapes, and cables can be produced in lengths limited only by the tensile strength of the material itself.
80 AT (2050 c.e.)
80's - Energy becomes the most important concern on Earth, as fossil fuels are becoming exorbitantly expensive. All through this century wars are fought over the dwindling fossil fuel supplies. Fission reactors are the most important source of energy in many countries, particularly fast breeders using uranium and thorium, but renewable sources of energy including mass produced photovoltaics, solar furnaces, and wind power are increasingly prevalent elsewhere. Hydrogen and biofuels are manufactured widely to replace expensive oil. The fusion program finally starts to produce commercial power in the late 2050s CE/80s AT. Despite burgeoning energy costs the success of the new tele-naut dominated space missions fuels interest in space exploration. Developments in propulsion technology and robotic manufacturing allow for even cheaper space access.
80's - Nanoscale technology common in many fields of industry (but assemblers are not yet possible)
~80 - VirchMon first developed, as smart pets, companions and virus guards for frequent net-users.
81 - First inter-city Vac-train system developed in China with plans to extend through Asia to Europe and Africa as part of the Silk Road Development program.
83 - First magbeam projectors built in Earth orbit and on Luna. Each projector uses a large solar array and superconducting storage rings to produce the 82MW of energy needed to accelerate a 10 tonne transport craft on a tenth-gravity continuous boost trip to or from the Moon.
85 - First High Energy Laser Launch systems deployed to boost cargo into LEO. Later designs employ a combination of magnetic acceleration and laser launch to boost crewed modules into orbit.
86-87 - Static Music and White Noise becomes the most popular form of music in the 11-24 demographic.
86 - First broadcasting of The Planet X epic-comedy-drama saga featuring the popular fictional character Morag the Moravec more.
87 - First commercial fusion reactor (a D-T inertial confinement design) comes online in France, supplying 300MW of power to the European grid.
88 - Automated expedition sent to Mars on low energy transit to deliver a mag-beam system to planetary orbit to service the second Mars expedition.
89 - A coalition of several major corporations and investors launches an automated probe to intercept a small near-Earth orbiting asteroid, mine it, and return the results to Lunar orbit. Built as a proof-of-concept mission, the probe returns 100kg of asteroid material where it is picked up and delivered to labs in geosynchronous orbit.
90 - First (nominally) human equivalent artificial intelligence (AI) developed on distributed supercomputer clusters. For a while classification as human equivalent was doubtful as the AI were quite toposophically different to baseline humans, a fact which hindered effective communication.
90's - Especially among the educated classes, traditional religions continue to be usurped by younger, more exotic beliefs, such as Sanandism, Babaism, Cosmism, Transhumanism, etc.
90's - First cases of ultra-rich individuals/corporations bailing out poor countries through purchasing large quantities of land. These incorporated states become tax Havens and sites of unregulated scientific research.
91 - First Lunar settlement, a resort named Aldrin, consisting of a small cluster of habitat modules. Operations using tele-nauts, eventually including some operated entirely by AIs back on Earth, as well as purely robotic labor, are used to serve the guests and later, to extract resources.
91 - First orbital bolo satellite deployed to boost cargo and passengers from Low Earth Orbit to Geo-synchronous Orbit. Lost orbital momentum is made up using an electrodynamic tether system.
91 - The Very Large Interstellar Observation Array (a series of linked orbital LEO optical telescopes) confirms the existence of an Archean-like Earth type world, Tau Ceti II.
92 - Agriculture is so heavily automated that less than 0.1% of the population are employed in the industry, most by the Jarvis Microtechnics megacorp.
94 - Primitive Direct Neural Interfacing cranial nerve implants become commercially available. Costs are high for both the interface and the surgical implantation, in addition some models are shown to cause neurodegenerative diseases after years of use. Nevertheless for those that can afford it these early DNIs offer a significant boost to personal capability.
94 - Second Mars expedition, this time using magbeam boosting systems to reduce trip time to 90 days each direction. A crew of 50 makes the journey to the red planet. The first Mars base is established, with 10 members of the expedition staying behind to begin exploration and research until the next transport vessel arrives to relieve them and rotate in the next crew of 25 explorers.
95 - First GEO bolo satellite deployed to both catch incoming modules from the LEO bolos and to launch payloads toward the Moon and beyond.
95 - Biotronics Incorporated, in conjunction with the VR-entertainment megacorporation Inscape markets the "Gibson neural jack", the first mass-market Direct neural Interface system (named after the famous writer of cyberpunk). Over the next year other corporations follow suit with competing models (the Hacker, the InterFase, etc. The new neural interfaces give far more powerful immersion than previous virtual reality rigs. Brings about a further boost in digital nations and perfect VR, Defections of citizens from geophysical governments to blooming virtual states are mounting. VR becomes the escape for the masses - Improving VR quality seduce citizens into an apathetic view towards world.
98 - First mass driver built on the Moon. Used as a proof-of-concept of the technology and to launch both raw materials and eventually finished goods to several locations in the Earth-Moon volume as the drive to make space development self-sustaining continues.
100 AT (2070 c.e.)
Early second century AT - Ruth Duorkin demonstrates the most sophisticated mobile life support systems yet seen; is remembered by later generations as a pioneering cyborg.
102 - After twelve years of exhaustive experimentation with AI and human intelligence augmentation the first AI with superior intelligence in all areas is created and quickly dubs itself a 'superturing'. Temporarily fears of AI are heightened but as the nascent superturings are shown to not think in radically different ways from humans, as well as the increase in technological development from superturing holding institutes, these fears abate.
104 - First healthy baby born from artificial womb in the Arizona Commercial Territories. The technology is surprisingly advanced, leading many to speculate the megacorp run area had been unethically experimenting with the technology for years. Calls to investigate lead to nothing.
104 - Smartswarm, a variant of smartdust with destructive capabilities, is an early non-replicating form of military nanotech. Military robots have now replaced 90% of soldiers worldwide.
105 AT (2075 c.e.)
106 - Project Thistledown uses the magbeam system on Luna to launch long duration probes to Venus, Mercury, Jupiter, and Saturn. Using a combination of hybrid magnetic-solar sails and onboard fuel to maneuver and decelerate, the probes deploy a variety of orbiters, landers, and balloon-based flyers on arrival. While the exact mix of secondary craft varies with the destination, a common chassis is used for all probes. The various landers and flyers have limited lifetimes generally ranging from 3-5 years. However, the main orbiting platforms have operational lifetimes of 20 years or more and provide an ongoing observational capability for much of the solar system.
106 - First recorded backup of a '.....' spore exoself
108 - Small but increasing scientific/government and private enterprise presence on moon and in orbit. Nevertheless anything beyond low earth orbit (LEO) space travel is still too expensive for anyone except governments, a few megacorporations, and joyrides for wealthy private individuals. Buckyfiber-driven space rush opens up space to private investment. Meanwhile technological unemployment and underemployment increases world wide.
110 - Heaven habitat constructed in geo-synchronous orbit by an international coalition of nations and businesses using tele-naut technology. Used as a combination hotel, resort, research complex and light manufacturing facility as it develops over time. Becomes effectively the first extra-terrestrial colony with an eventual permanent population of 500.
110 - Chinese Gobi colonisation project begins with the dual aim of transforming the desert into habitable land and developing a model for self-sustaining high-tech extraterrestrial colonies. The project continued for many decades and in combination with international sister projects in the Antarctic, Atacama and Pacific spearheaded CELSS technology and colonial economic management.
111 - Automated mining of half a dozen Near-Earth asteroids begins delivering commercial quantities of material to the Earth-Luna volume. Most is used in space-based manufacture, but some particularly valuable rare-Earth elements are shipped back to Earth-surface for various applications.
112 Completion of Burning Library Project
113 - The increasing population of Earth (which has now reached 10 billion) and the decrease in easily exploitable resources and human-induced climate change lead to widespread starvation, epidemics and many small-scale conflicts. Numerous environmental mitigation projects are underway, many of which have conflicting objectives.
114 - Human intelligence augmentation shareware becomes available, principally memory and concentration boosters. Initially dangerous to mental health the establishment of reputable regulation bodies and strict testing protocols fosters greater safety and consumer confidence. While costs to DNI installation have fallen they remain prohibitive prompting fears of a wealth-induced intelligence gap. Various governments and businesses look to subsidise installation for their citizens and consumers.
117 - Establishment of Artemis, a settlement on Luna, designed for a poplation of 200. Primarily consists of researchers and workers performing tasks considered too delicate or real-time dependent to use tele-presence technology operating from Earth. Much of the population's work consists of supervising robots or operating tele-presence tech distributed across the Lunar surface. The remainder of the population consists of support personnel of various sorts.
118 - As bots become more intelligent, reactionary elements in the general public like the Kozinskites and the Friends of Ludd become increasingly alarmed at the rise of artificial intelligence and see it as a danger to humanity.
119 - An internet based virtual world war centered on North America which shifts a number of assets and influence from previous geopolitical and corporate powers to new players.
125 - The international Near Earth Object detection and control program successful in collecting several small Earth-approaching objects; those which are easily diverted into Earth Orbit are used in the construction and extension of current geostationary Habitats such as Academion and SupraSeoul.
126 - The Deep Space Skymining corporation, a commercial asteroid and space junk interception concern, lobbies for a space elevator to be built.
129 - First crewed fusion drive spacecraft using a D-T z-pinch design. Transit times to Mars are greatly reduced, and expeditions to the Outer System begin to be discussed as .01g brachistochrone (continuous boost) flight profiles become possible. However, the majority of traffic, and especially cargo, continues to use mag-beam propulsion.
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The Interplanetary Age
- Academion - Text by Ben Higginbottom
Artificial Island in the North Sea, Old Earth.
- Artemis - Text by Alex Mulvey
The first international Lunar colony.
- Aryan Morningstar League - Text by Ben Higginbottom
Late Information Age eugenics organisation - later clade.
- Atlantis (artificial island) - Text by M. Alan Kazlev
Economic / Academic / Cultural Free Zone and independent polity built on an artificial island off the Caribbean, tax and datahaven during the middle and late Information and early Interplanetary Age, Old Earth.
- Biotech - the Early Years - Text by Martin Andreas Cieslik, M. Alan Kazlev and Andrew P.
The history of biotech during the Information Age.
- Burning Library Project, The - Text by Stephen Inniss
Information Age project to rescue as much information as possible regarding species that were being driven to extinction as a result of human activity.
- Carapace Armor - Text by Todd Drashner and 'Total Annihilation'
Middle Information Age to early Interplanetary Age light combat armor consisting of layers of synthetic chitin and diamondoid plating over an underlayer of kevlar and arachnoweave.
- Climate Change on Old Earth - Text by Todd Drashner
The climate change crisis on Old Earth peaked during the Interplanetary period with a two metre rise in sea-levels
- Corporate Surrogacy - Text by Elliot Schutjer
In the latter half of the Information Age and even well into the early Interplanetary Age, genetic engineering corporations had a problem: they had to find mothers to carry the genetically altered children they produced. Popular vids from the time tell story after story of young women from Asia (Particularly Cambodia and Thailand) being sold into corporate slavery as surrogate mothers for the gengineered children arranged by major corporations, though this practice was simply not as prevalent as popular imagination supposed.
- English - Text by Stephen Inniss
An Old Earth language, named for the offshore island of Europe where it originated, that became widespread during the late Agricultural Age, achieved worldwide distribution in the Industrial Age, and grew in usage through the Information Age. Ancestor of various forms of Anglish, and the Anglic language group, as well as to hybrid languages like Chinglish and Anrabic. Like many ancient languages it experiences occasional revivals by retro-abo or neo-whorfian groups.
- Extropia - Text by M. Alan Kazlev
[1] Interlinked Information to First Federation age evolving communities embodying extropian values. Included both virtual cultural communities and actual communities in several orbital free zones.
[2] Belt habitat of Extropist sect, Interplanetary Age to Nanotech Age.
- Extropism (philosophy) - Text by Anders Sandberg
Information Age transhumanist memeticity, founded by Max More and based the Extropian Principles. A heavily modified form was later adopted by and incorporated into the Negentropy Alliance. A derived religion, now extinct, was known during the Interplanetary Age.
- Extropolis - Text by Anders Sandberg
Extropian community located in Cis-Lunar orbit, late Information to Interplanetary period.
- Ferjik, Ken - Text by Anders Sandberg
Historian, artist and game designer, 75-166 AT. Regarded as the father of true virtual universities.
- Fossil Fuel - Text by M. Alan Kazlev
Naturally-occurring, energy-rich carbon-based substance, such as shale, petroleum, coal, or natural gas, in a Gaian Type world's crust that was formed from ancient organic material. During the Industrial, Atomic, and early Information ages on Old Earth fossil fuels were burned in a criminally negligent manner, resulting in drastic climate change and ecological crisis that was only repaired during the late Interplanetary Age.
- Great Dying - Text by M. Alan Kazlev
Name given to the human-caused mass-extinction of a large proportion of baseline life and biodiversity on Old Earth; one of the six great extinction events on Earth (the others being the end Ordovician, Late Devonian, end Permian, end Triassic, and end Cretaceous). Only the end-Permian extinction is considered worse in estimated number of species and groups of organisms that died out.
- Human Potential Movement - Text by M. Alan Kazlev
Information Age to Interplanetary Age umbrella movement for a number of genuine and bogus therapeutic techniques. These involved both individual and group practices and used psychoanalytical, mental, meditation, and/or physical techniques to help individuals develop emotionally and advance spiritually. By the close of the Interplanetary Age the original intention was long lost and in many cases the older movements had been replaced by a various factionalisted cults, some harmless and some otherwise. (See also the classical New Age movement.)
- Identicard - Text by M. Alan Kazlev; based on original by Kevin Self
Identification and data storage device widely used during the Information Age.
- Internet War, The - Text by Anders Sandberg
Late Information Age (2089 c.e.) virtual world war. A war of sabotage, misinformation and denial of service centered on North American interests on the net, likely launched by unknown competitors or megacorps.
- Internet, The - Text by M. Alan Kazlev
Old Earth Information Age data-network enabling exchange of information through data packages transmitted through computers linked by telephone and communication satellites, using a common shared protocol. The Internet eventually became a part of the IPN, which in term was later expanded to become the Interstellar Net and finally the Known Net.
- Legend: Time Travel - Text by Michael Boncher
Over the eons, many have claimed that travelling backward in time is possible.
- Lyonesse - Text by Steve Bowers
Artificial island built in the English Channel as a Free State, established in 78 A.T.. A centre for research into artificial intelligence and measures against anthropogenic global warming.
- New Age Movement, Classical - Text by M. Alan Kazlev
Old Earth Information Age eclectic religion/movement incorporating elements from contemporary mysticism, theosophy, alternative lifestyle, pop-guru movements, and pseudo-science, that developed as backlash against logic and science. Gave rise to a number of "new religions" while itself continuing under the "nuage" umbrella.
- Oceania - Text by M. Alan Kazlev
Middle Information Age through to Nanotech Age Old Earth floating city-state, data haven, and free zone.
- Republic of Pakistan - Text by Kirran Lochhead Strang
Old Earth polity of the Industrial-Nanotech Ages, originally a colony of Great Britain, but after independence gradually becoming a major power in its own right.
- Ribophunk - Text by M. Alan Kazlev
Late Information and early Interplanetary Age aesthetic punk subculture, characterized by their distinctive phenotypic augmentations.
- Scanning Probe Microscope - Text by M. Alan Kazlev
An atomic and information age microscope-manipulator that allowed researchers to see individual atoms and molecules. The device was fitted with a fine point that allowed it to push atoms or molecules around on a surface. A precursor to nanotech.
- Smoking Associations - Text by Anders Sandberg
Social networks centered on tobacco use that reached notoriety in the early 2nd century AT (late 2000's c.e.).
- Tablet - Text by Todd Drashner
Standard late Information and early Interplanetary Age baseline-friendly microtech communications, text, and Net interface device.
- Tipler, Frank - Text by M. Alan Kazlev
Information Age Christian Transhumanist; founder of Omega Point Theory.
- Ubiquitous Computing - Text by Anders Sandberg in his Transhuman Terminology
Also known as "embodied virtuality". Information and early Interplanetary Age Old Earth. Computers that are an integral, invisible part of people's lives. In some ways the opposite of virtual reality, in which the user is absorbed into the computational world. With ubiquitous computing, computers take into account the human world rather than requiring humans to enter into the computer's methods of working. Ubiquitous computing evolved into the micro-, meso- and micro/meso/nanon based interactivity of the middle Interplanetary Age and later.
- United Nations (Earth) - Text by MacGregor
A large and important intergovernmental organization on Old Earth, composed of nearly all sovereign nation-states then existing, at one point reaching over 200 members.
- Varchan Yaldack - Text by James Rogers
Interplanetary Age hoax time traveller.
- Waverider - Text by Steve Bowers
Hypersonic SSTO shuttle craft
- Web, World Wide Web, WWW - Text by M. Alan Kazlev
Old Earth Information age distributed communications network allowing individuals and organizations around the world to communicate with one another, by sharing of text, images, sounds, video, software, and other forms of information. The Information Age is generally defined as beginning with the first Web network (2nd decade a.t.)
- West, The - Text by M. Alan Kazlev
A dominant and ubiquitous aspect of Old Earth Terragen culture, especially in the Industrial and Information ages, named for its origins in Western Eurasia.
- Western, The - Text by M. Alan Kazlev
Popular atomic through to early interplanetary age fabulist genre, featuring a romanticised interpretation of 19th century America. It remained an important archetypal narratives until being superseded by the space frontier epic.
Text by M. Alan Kazlev (original version)
additions by numerous contributors
Initially published on 12 July 2001.