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Architecture

Minimum Surface City
Image from Anders Sandberg
Mimimum Surface Architecture

The theory and practice of building design, including structure, styles, history, internal environment, nanofabrication and assembly, virtual sim, sentient and sub-sentient interactiveness, and virch and hard-copy illustration.

 
Articles
  • Architect  - Text by M. Alan Kazlev
    There are only a few few non-ai architects. Generally ai, aioids, and virtuals design conventional buildings and dwellings, as part of the overall habitat or city, working with other ai or ai subroutines that manage urban planning, construction, and landscaping. Those people who want to customize their own dwelling will do so themselves, usually with the help of expert systems and implanted knowledge-bases. Occasionally however a biont or vec architect may be hired.
  • Barzelona  - Text by Steve Bowers
    Architecturally obsessed posthuman world.
  • Biocity - Text by M. Alan Kazlev and Stephen Inniss
    A city or urban area created and maintained primarily through biotech ("wet" tech) methods and materials, and consisting of living organisms or their products (bone, wood, coral, shell, and so on) as opposed to one constructed using non-living "dry" tech and associated materials such as concrete, steel, glass, stone, diamondoid, or corundumoid.
  • Environmental Optimization Protocols   - Text by Todd Drashner
    Specialized software coding designed to modify a sophont's local environment for maximum comfort and enjoyment.Modosophonts
  • Fractal Architecture  - Text by Steve Bowers
    Architecture based upon three-dimensional extrusions of various mathematical fractal formulae.
  • Gigerant Travelling City  - Text by Ryan B
    A Caravansari settlement in the Kyoshi C component, formed by the union of 300,000 family omnicraft that had been journeying as a community for a generation.
  • Maximalism  - Text by Stephen Inniss
    An artistic movement, the successor to Modernism, that arose in the middle Information Age and remained widespread through to the dawn of the First Federation. Characterized by the use of complexity and detail.
  • Mincity  - Text by Anders Sandberg
    Famous Minimal Surface City on Corona, originally founded by Kalmanto Aesthetics in 5409 as a rebellion against the old-fashioned building codes, an AI entropy tax haven and an artwork. The city, covering a few square kilometers of southern Casamalunna, has become the virtual capital of Corona, home to a large number of AI luminaries and virtualities. The periodic redesigns draw a large spectator crowd.
  • Minimal Surface City  - Text by M. Alan Kazlev
    A city designed according to strict geometrical principles, so as to ensure minimal surfaces without compromising functionalism or aesthetic design.
  • Muuh Architecture  - Text by Steve Bowers and Stephen Inniss
    The alien xenosophonts known as the Muuh inhabit cold, Titan-like worlds; their architecture is based on living coral-like detritus-feeding organisms.
  • Ozymandias Institute, The  - Text by Stephen Inniss
    A wealthy and widespread organization that studies the eventual fates of all structures, Terragen and otherwise.
  • Patternism, Clade Patternism  - Text by Stephen Inniss
    The study of the deep seated cultural and aesthetic biases and resulting societal patterns specific to certain clades, and the way these produce and are produced by the physical environment and how they can be manipulated by memetic influence.
  • Polymorphic Architecture  - Text by Ryan B
    Shape-changing archictecture.
  • Surrealtors  - Text by Michael Walton
    Skilled designers of virtual environments - Practitioners of this interdisciplinary art are part architect, part computer programmer, part artist and part psychotherapist.
  • Technobylatic - Text by Anders Sandberg
    Adj., referring to the techno-religious style known as Lesser Machtet.
    The meaning is a pun on the Anglic prefix techno-, and the Olykky word nobylatiz, uncollapsed/uncollapsable wave function. Originally a derogatory term for Lesser Machtet, but gradually accepted as the standard name for the style.
  • Universal Design  - Text by Stephen Inniss
    In architecture, or in hab, ecological, or information system design, the attempt to accommodate as many different sorts of sophonts within the same structure.
 
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Development Notes
Text by M. Alan Kazlev

Initially published on 07 October 2001.

 
Additional Information