Distributed polity consisting of generation ships | |
Image from Steve Bowers | |
Valhalla, the first Cronosian generation ship |
Cronosians - Data Panel | |
Definition: | Distributed polity consisting of generation ships, effectively interstellar mobile fractal habitats. |
---|---|
Symbol: | The original Valhalla habitat with a star behind it. |
Founded: | 462 AT (original habitat Valhalla). |
Affiliation: | Cyberian Network. |
Psyche, Art, Culture | Metapsychology: Immortalists. Love for exploration and interacting with other cultures, but tries very hard to keep out of trouble when possible. Ideology: Neolibertarian technocrats with quasi-anarchistic leanings. Culture and Art: Mainly based upon designing synano ecologies. Virches are also popular. Languages: Cronos ComProtocol v14.7 |
Territory and Population | Current Territory : Approximtely 118,200 mobile habitats. Capital: None. Other Important Systems: None Current non-copy Population: Above 47 billion. Population Breakdown: All synanoborg. |
Government and Administration | Government Type : Panocracy Administrative divisions: Not applicable. Common National holidays: None. Constitution: Declaration of Independence, Charter of the Digital Advancement Society (now obsolete). Legal system: Judgement by habitat consensus in the wake of nanotech brainscan. |
Economics, Local Infrastructure | Currency: Digital. Recognized in all major systems. Resource base: will utilise any resources available in a system unless prior claims prevent this Major Industries: Synanodesign, computronium manufacture, AI templates, SI:1 ascension packages. Major Stargate Plexi: None. Beamrider Network: None Military expenditure: percent of GDP: 11% Interstellar Trade and Treaty Relations: Good Hacking Agreement, Memetic Warfare Limitation Treaty. Exports & Imports: The Cronosians are essentially a huge trading network, so most of their income come from trading whatever goods they can get their hands on. Longrunning Interstellar Disputes: Solar Dominion and Negentropy Alliance disapprove of the indiscriminate sales of ascension packages in their territory. |
Notes on Cronosian habitats: | Eir habitats are immensely flexible, and can be reconfigured for a wide range of situations. Interstellar travel, altering shape in order to pass through wormholes, and using several habitats as 'building blocks' in temporary megastructures (usually trade stations) are only three of the possibilities. The habitats can also be quite stealthy, as eir smuggling operations proved during the Version War. |